I have relatively little experience, a very low degree of automation, so I really needs a lot of time to figure out things. They are much faster, and can also play ok quite fast. Its different with the sharp young players. Give me ten minutes, and I will not have enough time to think well and examine the board good enough. Give me 90 minutes +30 sec pr move and I can both avoid a lot of blunders and do some nice thinking. In correspondence i have the explorersupport, which secures that I dont loose in the start, but the main factor is time. I have decent correspondencerating, and blitz 500 below. What other reasons are there for the disparity in ratings? His hypothesis that this is due to cheating has been stated by many others, but there's not enough evidence to support such a claim. Blitz ratings here has a much higher correlation to OTB ratings than correspondence ratings do. What I like about blitz is you know you are playing your opponent with his current knowledge and not some opening manuel, endgame book or games data base, and that is real chess. This not so with blitz, my friend who is a very strong master has otb rating 2400 uscf and his blitz and bullet rating is 2400 level, he can't never go to 2500 blitz and stay there, as soon he get a 2500 blitz rating he drops. The problem with correspondence chess the tools available to a user, opening reference, endgame books, games date base and moving pieces around, all sudden this player play like a grandmaster in the opening and early middlegame, some player even think they are at a level they are not I give you an example, this a really joke correspondence grandmaster with a online rating of 2500 - 2600, sound strong but if you actually look at the quality of their game it is at best 2100 elo to 2200 elo level. It is not easy for a human to reliably play such a good game, so reliably, on such short time controls.īlitz benefit the stronger player, his or her chess knowledge, experience and intiution gives him or her the advantage in blitz. Many times, human bullet ratings are inflated because we face up against other humans who never bring these kinds of numbers to the table. Remember that this game is 0 blunders, 0 mistakes, 0 inaccuracies (at least as far as I know, I may be wrong). Even GMs will start making blunders in bullet chess, and remember that if a GM even falls for a 5 - 8 move combination tactic, stockfish will see it fast enough to premove it (what I mean is that if stockfish answers in less than 1/10 of a second, it was so fast that it might as well have been a premove by a mere human). I think this shows that while computers suffer in tight time controls, they suffer much less than humans. But remember that most moves were made in under half a second. Stockfish even admits in post analysis that some of the moves were not great after it thinks about it for a second. (Sorry, I don't know what all that extra text is.) ![]() stockfish game with one minute time control, I think it shows stockfish's high level of chess play gets preserved no matter how short the time controls are. Even if computers don't play absolutely perfect move, they don't fall for any mates or tactics and every move is a pre-move. making the point mootĬomputers actually do better than humans in fast time control, I'm not sure where you're getting your information from. but its so far beyond our reach in 2015 that it can't even be imagined by an educated theorist of mathematics and computer engineeringĪnd even if you could, it would be so painfully obvious that it is a cheat. Of course its likely not impossible, any more than light speed travel. You can not really cheat at bullet, its like trying to number every atom in the universe and articulating position. It can move more than 100 billion positions in a second, but anyone with about a 2000+ Elo in bullet can beat it 9 out of 10 times. This is a pretty common experiment at many good universities across the world. ![]() ![]() We used a D wave Quantum computer at my university to play bullet chess against. You can have it play fast enough to make 100 moves in just 1 or 2 seconds off the clock. It is impossible to cheat in one minute (bullet game),
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